<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Ali Uyar: writing</title><link>https://aliuyar.dev/articles/</link><description>Essays on how decisions get made around AI systems.</description><language>en</language><item><title>The First Answer Is Usually Not the Real One</title><link>https://aliuyar.dev/articles/the-first-answer-is-usually-not-the-real-one/</link><guid>https://aliuyar.dev/articles/the-first-answer-is-usually-not-the-real-one/</guid><pubDate>Wed, 29 Apr 2026 00:00:00 GMT</pubDate><description>The first answer is often useful, but incomplete. The real constraint may be the model, the data, the workflow, the metric, the incentive, or the decision nobody wants to make.</description></item><item><title>The Demo Is Not the Product</title><link>https://aliuyar.dev/articles/the-demo-is-not-the-product/</link><guid>https://aliuyar.dev/articles/the-demo-is-not-the-product/</guid><pubDate>Wed, 29 Apr 2026 00:00:00 GMT</pubDate><description>A good AI demo proves possibility. A product has to survive messy inputs, missing evidence, weird users, and decisions someone can defend later.</description></item><item><title>Same Problem, Different Costume</title><link>https://aliuyar.dev/articles/same-problem-different-costume/</link><guid>https://aliuyar.dev/articles/same-problem-different-costume/</guid><pubDate>Wed, 29 Apr 2026 00:00:00 GMT</pubDate><description>A faucet with weak pressure, a slow team, and a shaky AI workflow can all have the same hidden shape: the problem is upstream.</description></item><item><title>The Quiet Question of Personhood</title><link>https://aliuyar.dev/articles/quiet-question-of-personhood/</link><guid>https://aliuyar.dev/articles/quiet-question-of-personhood/</guid><pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate><description>What may change us is not machine consciousness, but repeated interaction with systems that feel socially continuous.</description></item><item><title>Decision Architecture in Complex Systems</title><link>https://aliuyar.dev/articles/decision-architecture-in-complex-systems/</link><guid>https://aliuyar.dev/articles/decision-architecture-in-complex-systems/</guid><pubDate>Fri, 30 Jan 2026 00:00:00 GMT</pubDate><description>The systems I have seen fail usually had capable components. What was missing was a clear decision structure.</description></item><item><title>Designing for Reversibility in High-Speed Systems</title><link>https://aliuyar.dev/articles/designing-for-reversibility-in-high-speed-systems/</link><guid>https://aliuyar.dev/articles/designing-for-reversibility-in-high-speed-systems/</guid><pubDate>Fri, 09 Jan 2026 00:00:00 GMT</pubDate><description>Fast teams stay fast by moving quickly on reversible decisions and slowing down where mistakes harden into structure.</description></item><item><title>Constraint Migration in the Age of Intelligence Abundance</title><link>https://aliuyar.dev/articles/constraint-migration-under-intelligence-abundance/</link><guid>https://aliuyar.dev/articles/constraint-migration-under-intelligence-abundance/</guid><pubDate>Wed, 03 Dec 2025 00:00:00 GMT</pubDate><description>As generation gets cheaper, the scarce layer shifts from producing options to choosing well and keeping systems coherent.</description></item></channel></rss>